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Wednesday, March 15, 2006 

Powerball News

Filed under: Powerball

Mr Ekted has just posted this on the PB forums:


Sorry for the delay. A lot has been happening.

We have hosting. PriitK has given us direct access to a box on SSCU. I believe the box is somewhere on the east coast. It's a very powerful system (dual Xeon) with a lot of bandwidth.

We will be using ASSS, a new open-source server written from scratch by grelminar that is compatible with Continuum. The internal design is very cool. Once the official site is back up, you can check it out for yourself.

The zone will show up as SSCX Powerball when it is up. All your old files will still work, so you shouldn't have to redownload all the LVZ.

ASSS is not perfect. Since we started looking into it, we have found 5 bugs just trying to get PB pub working. Fortunately, we are able to fix them and recompile. There are likely many more subtle ones. PB will be in a state of flux for a while as we work this out. There may be unexpected recycles or shutdowns. If you do notice something wrong, please post it here. Note that ASSS cannot "fix" client issues like the prox bug.

We may not have all the old PB arenas operational right off. We need to test each one, make sure all the old settings work normally, etc.

While ASSS allows bots (sysop VIE clients), it is designed to have all its functionality implemented as in-server modules. We will be using our exitsing bots to start with, but expect to go mostly/fully with modules. Modules are conceptually very different from bots. We can't simply "port" the code. Some stuff will be easier to implement with modules than they were with bots, some more difficult.

The command system for ASSS is completely different from Subgame, and many of the responses are different as well. There is a module called sgcompat that creates several of the old favorites and maps them into the ASSS equivalent. You will notice that ?lag now shows 2-way latency, packetloss, and timer sync stats. You can even send /?lag to another player to get their lag info (if we allow it). All of the common player commands should work fine: ?lag, ?chat, ?find, ?usage, ?message, etc.

It looks like it may be possible to create arbitrary access levels. For example, we may be able to give specific people the rights to upload specific files. So people like ithor (and previously Narf!, thank you) might be able to upload the high score LVZ directly. Hopefully, lots of cool stuff like this will happen.

Stag Shot is our server guy right now. He is the one with access to the host and who is building ASSS when we make changes.

We should be up and running in a couple of days. When we do move, please thank HZ for giving us a temporary home.


You can read the whole thread by clicking here.



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