Monday, November 13, 2006 

Pro Bowl 19 Gallery

Filed under: Premier League


Saturday, November 11, 2006 

Premier League Week 17 Schedule

Filed under: Premier League

Here's how the games look for tomorrow, which might be the last week of Prem:


Pro Bowl 19

Assassins vs Unhallowed @ 3pm EST (Unh by 0.5)


AML Finals

Fly-NDie vs StarFire Academy @ 4pm EST (even)


Both finals are best of three. In Pro all three games have to be played tomorrow, while in AML only the first two have to be played.


Thursday, November 09, 2006 

RSHL & MSHL Return

Filed under: Hockey Zone

With the zone now stable after all the server moves the leagues return tonight. Here's how the schedule for the next two weeks look:


Week 10

Thursday, November 9th @ 9 PM EST: Hmm @ Dreamteam.
Thursday, November 9th @ 10 PM EST: Rabid Tumbleweed @ Janitors.
Saturday, November 11th @ 3 PM EST: Underdogs @ Puck That.
Saturday, November 11th @ 5 PM EST: Red Mile @ Admirals.
Sunday, November 12th @ 4 PM EST: Baby Seal Killers @ Puck That.
Sunday, November 12th @ 5 PM EST: Jesus Saves @ Admirals.


Week 11

Sunday, November 12th @ 8 PM EST: Phasers @ Dreamteam.
Sunday, November 12th @ 9 PM EST: Janitors @ Creasers.
Sunday, November 12th @ 10 PM EST: Hmm @ Execution.
Monday, November 13th @ 9 PM EST: Rabid Tumbleweed @ Misconduct.
Monday, November 13th @ 10 PM EST: Red Mile @ Quick Puck.
Tuesday, November 14th @ 8 PM EST: Celtic @ Quick Puck.
Tuesday, November 14th @ 9 PM EST: Blueliners @ Breakaway.
Makeup game: Tuesday, November 14th @ 10 PM EST: Baby Seal Killers @ Red Mile.
Wednesday, November 15th @ 9 PM EST: Execution @ Breakaway.
Thursday, November 16th @ 8 PM EST: Misconduct @ Blueliners.
Thursday, November 16th @ 9 PM EST: Rabid Tumbleweed @ Dreamteam.
Thursday, November 16th @ 10 PM EST: Slashers @ Darkslayers.
Saturday, November 18th @ 5 PM EST: Admirals @ Underdogs.
Makeup game: Sunday, November 19th @ 4 pm EST: Underdogs @ Baby Seal Killers.
Sunday, November 19th @ 5 pm EST: Quick Puck @ Puck That.


Don't forget you can keep up with all the latest league and zone news from HZ at Center Ice.


 

Premier League Week 16 Results

Filed under: Premier League

So here's what happened on Sunday:


IML Finals Game 3


CR Virgins bt StarFire Elite 4-2 (after OT)
MVP: parah (CRV) 1-0
LVP: Divine (SFE) 0-1
Game time: 45:22
box score - game log

(CR Virgins are IML Season 11 champions)


AML Make-Up Round


BENCHERS UNITE bt Fly-NDie 12-6
MVP: 0xDEADBEEF (BU) 4-1
LVP: Uni (FnD) 2-3
Game time: 22:26
box score - game log

StarFire Academy bt Fly-NDie (12-9)
MVP: Yeodan (SFA) 2-0
LVP: Sagum (FnD) 0-3
Game time: 40:12
box score - game log

BENCHERS UNITE bt SkyRakers 1-0
SkyRakers no-showed

StarFire Academy bt SkyRakers 1-0
SkyRakers no-showed


So after the mess of the first two games CRV went on to take the title in OT. The deciding kills game down to the special count. SFE had no players with reps going into the last five minutes which allowed datah to kill Divine so SFE went in OT needing two kills and finally Steve_Z rocketing The Deist- for the winning kill.

In AML as expected SR no-showed their two make-up games and handed the second spot in the finals to SFA, but as SFA went on to beat FnD the finals spot would of been there's anyway. The three series final will start this Sunday with FnD taking on SFA, but all eyes will be in Pro where the Pro Bowl between Assassins and Unhallowed will be played in full.

Expect a full schedule here on Friday.


Saturday, November 04, 2006 

IML Finals Appeal Result

Filed under: Premier League

The appeal is in, here's how it went:

Appeal: The bot specced all players prematurely due to an improper setting on behalf of the ref staff. This resulted in one team losing a repel advantage.

Decision: Denied by vote (5-1; Voting Parties: Rost, Mizerie, WarEngine, Demishadow, blur, Crunchy)

Reason: This case was close enough to our precedents of egregious ref error that resulted in a resetting of items midgame. In multiple prior cases, the ref made a keystroke error that nullified an advantage for one side. That is the same case here. Historically, in these games all players were burned and the remainder of the match was played out as there is no way of knowing the status of every item for every player. Loss of team morale or percieved purpose of the game is not grounds for an appeal.

Remember when I said I was only half-watching this game as I was more interested in the Broncos/Colts game? Well it turns out I missed something pretty big. After everyone was specced from the OT fuck up, the staff actually decided to restart OT with everyone burned and SFE went on to get the winning kill.

That was what the appeal was about, not the original OT time mess. So the series is tied at 1-1 and game 3 will start at 4est on Sunday. Meanwhile this thread has a good chance of beating frowzy's 'hated' thread as the longest ever on the forums.


Friday, November 03, 2006 

Hockey Zone News

Filed under: Hockey Zone

These are the Latest posts from zone sysop BlueGoku about the server move and the Status of RSHL:

Arnk has been busy fixing bugs left and right this week and he's found a pretty critical one. It has to do with objects and thus the scoreboard module has been removed for now. You may also notice the zone is less laggier than before, as the bug also caused a memory leak which made things considerably slower if the zone was up for a while.

We're just about ready to resume the regular season. Our crash issues have been solved (uptime of 4 days, woo) and Arnk is in the middle of setting up a few more people whom have volunteered to help with access to our codebase.

Brivulture or Chris69 will make an announcement once the league is ready to go. But like I said before, you'll have 5 days notice.

Again, sorry about all the server crap that's happened the past couple of weeks. So yeah, shave that rust off in pub(scrim) and get ready for some league play!

You can keep up with all of the latest zone and league news on Center Ice


 

Premier League Week 16 Schedule

Filed under: Premier League

The big match of the round has been postponed until next Sunday. Optic asked if Unhallowed could push back the Pro Bowl to next Sunday as they would be missing some key players this Sunday. Assassins agreed so Pro sysop Nelson allowed them to do it providing they play all three games in the series that day.

So on with this Sunday's match-ups:


IML finals Game 3

StarFire Elite vs CR Virgins @ 4pm

(series tied at 1-1*)


AML Make-Up Round

BENCHERS UNITE vs Fly-NDie @ 2pm

SkyRakers vs BENCHERS UNITE @ 3pm

StarFire Academy vs Fly-NDie @ 3pm

SkyRakers vs StarFire Academy @ 4pm


All times are in EST. Big asterick on the IML game. You should already know what happened in games 1 & 2 last Sunday. No word yet on CRV's appeal or what the staff have decided to do. At the very least expect game 2 to be restarted from the start of overtime. It's more likely that game 2 will be replayed from the start and it's still not out of the question that the whole finals could be wiped and we go again from game 1. Soon as a decision has been made (expect it sometime today) I'll post it here.

In AML Fly-NDie have already secured a spot in next week's final. The second slot is between BU and SFA, with SFA being the favourite. All SFA have to do is win one game or for BU to lose one game to get in. For BU to make the final they have to win both their games and rely on SFA losing both of theirs. It all really comes down to what SkyRakers decide to do. From what's been written on the AML forum. It looks like they are going to forfeit both of their games and give the finals spot to SFA.

The Premier League website has all the latest league news.


Thursday, November 02, 2006 

INDEPrac

Filed under: Premier League

One of the things that players have missed from the old MasterRater was the lack of detailed player stats from games and practices. Despite what any of us say we're all stat whores in this game and love to check out our KPG average, W/L ratio, damage dealt and the ever popular wasted reps to solo kills rating (WRtSKR).

With that in mind Inde (Barbarian) has set up his own log parser to bring back prac stats. You can check it out here. The stats are updated every four hours. It's still a work in progress, but so far it looks and works really well. There isn't a player search function, but you can just change the name on the url to whoever's stats you want to view.

For example, the first player you see in the stats right now is fresh. If you click on his name you get this. You can now change the name in the url from fresh to who's stats you want to see, here's my league name. Just don't look at the prac stats for September where I finished with a rating of -50 on the month :(

If you'd like to give Inde some feedback go to this thread on the Pro forums.


 

RZJPL News

Filed under: RZJPL

This was written by 9-Volt and taken from the RZJPL forums:

We now have a 24/7 dedicated bot in ?go rzjpl. It is set up for public play and events. These are some of the pub features to get games going with a small amount of people.

STARTBOUNTY
Less than 5 people Set Start Bounty 70. 70 default.
10 people or more. Set start Bounty 50. Arena message the change.
15 people or more. Set Start Bounty 30. Arena message the change.
20 people or more. Set Start Bounty 10. Arena message the change.
25+ 0 Start Bounty.

FREQSIZE
Less than 6 people. Set Freq size to 3. No private Freqs
12 People or more. Set Freq size to 4. Arena message the change.
18 People or more. Set Freq size to 5. Arena message the change.
25+ People. Set Freq size to 6. Arena message the change. Private freqs open.

The bot also tracks stats!!!!!!!!!!!!!!!!!!!!!
for pub play - We are currently working to get them up and running on our website main page with other info also!

ALSO: For pub play you can type !spam to zone spam and try to get your own games started!

You can read the thread in full here.


Wednesday, November 01, 2006 

Odin's Pro League Semi Finals Recap

Filed under: Premier League

Odin has written some stuff on the Pro semis on e7 and also dropped this bombshell:

Not retiring, but definitely taking a break

This is also a good time for me to take a break, I don’t plan to participate in Pro next season. The Dark no longer needs me as a starter every weekend and I’ve been too busy to maintain my skill level at a point where I could compete against Assassins. TD has made good on it’s goals for the last couple of seasons, I think the team’s goal will be to beat Assassins next season and finally at least break into the finals. I am also interested to see how Premier will change, there is plenty of talk about doing a Pyramid league. For the sake of 4v4 I hope the transition is done.

You can read the whole article here.


 

IML Finals Recap

Filed under: Premier League

So what happened in the IML finals then? If you've checked out the screenshots I took then you probably already have some idea. Game 1 was as tight as expected. CRV got off to the best start taking a 4-1 lead after the first twenty minutes, but SFE pulled it back to 5-4 CRV with ten minutes left to play.

That's when the fun and games started. The server kicked a bunch of people, including all eight players. This was the second time this had happened that day, the first time was during the BU/SFA match in AML. As with that match when the players returned and re-entered they were all burned and it was treated as normal lagouts as the game had been played for too long to be restarted. I think the rule is that after ten minutes of playing then there's no restarts. A bit like how baseball handles rainouts.

But unlike the BU/SFA game the return wasn't as smooth. In that match all the players used !return to get back into the game and carried on playing with no more problems, just that everyone was now burned. In the IML game several players had problems returning immediately and had to use !return more than once. If you lag out, return, lag out again immediately, then return again that counts as two lag outs not one. If you lagout three times in a game you can't return and have to be subbed. That's exactly what happened to DATAH and he was subbed by Steve_Zissou.

Just to make things even more interesting the server burp happened just before the ten minute mark, when all subs are burned by rule. With the game looking like going to overtime both teams had made subs to keep their slots strong going into OT, but after the burp everyone was burned anyway cancelling out any specials advantage - as The DATAH sub happened after the ten minute mark Steve was burned.

The game continued and the next kill was on The Diest- by Ghostbuster17 to make it 6-4 CRV, which is a winning score. But The Diest now had specials. Mauler then killed Deadpulse to pull it back to 6-5 and give him specials and then with 21 seconds left The Diest- used his specials to kill Steve_Zissou to tie the scores and send the game in OT. Still with me?

Five minutes into the extra period Deadpulse killed kev and CRV took game 1 7-6 (box score - game log. The staff looked like they got away with it. If SFE had won then CRV could of appealed on the grounds the DATAH should never of been specced as all his lagouts came from the same server spike. SFE can't appeal the loss as the rule for mass lagouts is clear. So everyone is happy and we're off to game 2.

Now here's where it starts to get interesting.

The second game was even tighter than the first. At the end of regulation the score was 2-1 to SFE. Now, let's take a few moments to talk about how overtime works in 4v4. First of all to get a winning score you need to score at least six kills or lead by two clear kills at the end of regulation. So 6-5 is a winning score, so is 5-3, but 5-4 takes you to overtime. Of course any tied score means OT.

In the regular season OT is ten minutes long. If the two teams go into OT tied then the next kill wins. If the two teams go into OT at 5-4 then the losing team needs two kills and the leading team needs one. If there's no score after ten minutes then the game is a tie. That means if the two teams go into OT at 5-4 and there's no score then the result is a 5-4 tie. Stupid I know, but them's the rules.

Of course there's no time limit in the playoffs. So at this point SFE need one kill to tie the series at 1-1, while CRV need two kills to take the title. I hope you're still awake because here's where it gets complicated.

There's two ways for the bot to run unlimited OT. First of all there's a playoff template that can be loaded, which is what was supposed to happen last Sunday. It turned out that both games were played with the normal IML regular season template. That meant OT would of been ten minutes. There is a way around this however. A sysop can send a command to the bot to change the OT time. That's what was done in game 1. The OT was set to 83 minutes, giving plenty of time for the match to be played out. Here's what happened in game 2:

Victory conditions not met. Starting Overtime. [Time Left: 00:49]
Score: 2-1 StarFire Elite -- [4v4]

Yep, that's 49 seconds. Which led to this:

Bronx> GJ 2-1
Final> time left 00:49?
designator> !time
Rei> !time
Bronx> LOL @ 2-1 NOT A WIN
Smooth+> !time
Final> !time
designator> hahahahaha
Plumpy> !time
designator> GAME OVER
vorbis> !time
Bronx> !time
designator> BOT SCREWED IT
Bronx> HAHA
Bronx> HIT SPEC
designator> !time
KEEP PLAYING AFTER THE GAME OVER!!!!!!!!!!!!!!!
Bronx> HAHAHAHAHAHAH
vorbis> GAME
designator> CYA
Krazikarl> either that or you guys are idiots
Bronx> AHHAHAHAHAHAHAHHAHAHA
designator> the bot will spec them
vorbis> !TIME
designator> THE BOT WILL SPEC THEM
Twizllur> bot will spec everyone
Neo> !score
Bronx> SPEC
Bronx> !TIME
designator> !time
Something > !time
Twizllur> better kill it
Final> !time
vik> !TIME
Bronx> DING
Rei> !time
Krug> what happened
vorbis> !time
Bronx> !int
kattster> !penis
C 3:Kobe> lol
designator> they killed the bot
Crayzee> !time
Plumpy> !time
vik> !SCORE
designator> GOOD JOB MAULER
Bronx> !time
Something > uh oh
Rei> !time
vik> !TIME
Neo> !time
Inde> PRE-SPEC LOOOL
Rei> !score
Sky> !time
Crayzee> !score
Digs> why is there a timer on a game going to OT?
Sky> LOLOLOLOLOLOOL
Smooth+> !time
Game Over!
Game Ends in a TIE!
Final Score: 2-1 -- Game Time: 46:07

Once the game is over the bot specs everyone. So what happened? Well the bot time is measured in milliseconds and whoever changed the OT time missed a zero or two off the command, so instead of 49 minutes we got 49 seconds and no time for anyone to change it before the game eneded and everyone was specced. And who was that sysop?

Well it was Mauler.

Yep, the same Mauler who plays for StarFire Elite. The upshot of this is that there's about 2,000 threads on the IML forums, game 2 has been appealed by CRV and there's even talk of game 1 being replayed too.

As things stand right now SFE and CRV will play each other at 4pm EST this Sunday. But whether that's going to be a full replay of game 2, game 2 restarted at OT, game 1 restarted from the server spike or a full replay of game 1 isn't exactly clear.

I'm sure the staff will sort it out in the next couple of days......


 

Premier League Week 15 Results

Filed under: Premier League

I'm splitting up the results thread. This post covers what happened in Pro and AML and I'm going to write a more detailed post after this covering the mess the IML finals ended up being.


Pro League Semi Finals


Assassins bt The Dark 12-4
MVP: Dingo (Ass) 6-1
LVP: POWER (TD) 0-3
Game time: 36:02
box score - game log

Assassins bt The Dark 12-5
MVP: Dingo (Ass) 5-2
LVP: Da_monkk (TD) 1-3
Game time: 38:08
box score - game log

(Assassins win series 2-0)

Unhallowed bt BIA 7-6 (in OT)
MVP: Benji (Unh) 2-1
LVP: Shaolin (BIA) 0-2
Game time: 46:04
box score - game log

Unhallowed bt BIA 12-6
MVP: chrono (Unh) 4-1
LVP: Tunahead (BIA) 0-3
Game time: 33:35
box score - game log

(Unhallowed win series 2-0)


AML Round 15


Fly-NDie bt Warlords 1-0
Warlords no-showed

ReDS-AML bt SkyRakers 12-3
MVP: Farlig (ReDS) 2-0
LVP: kawika (SR) 0-3
Game time: 19:07
box score - game log

StarFire Academy bt BENCHERS UNITE 12-2
MVP: Something Dutch (SFA) 5-0
LVP: phi|osophy (BU) 0-3
Game time: 25:24
box score - game log


So as expected the ProBowl will see the top two seeds Unhallowed and Assassins face each other. The AML Season is now over, with just the make-up round to play before the final. Fly-NDie are assured of a spot, but the second spot is still up for grabs between StarFire Academy and BENCHERS UNITE. For BU to get in they have to win their two make-up games and SFE have to lose both of their two. It's all going to come down to what SkyRakers decide to do. SR now have to play the games that were voided after JackMove was taken off the roster. As they can't make the finals it looks like they're just going to forfeit them. If that happens then SFA make the final.

To keep up with all the latest Prem news check out the Premier League website.



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