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Wednesday, November 01, 2006 

IML Finals Recap

Filed under: Premier League

So what happened in the IML finals then? If you've checked out the screenshots I took then you probably already have some idea. Game 1 was as tight as expected. CRV got off to the best start taking a 4-1 lead after the first twenty minutes, but SFE pulled it back to 5-4 CRV with ten minutes left to play.

That's when the fun and games started. The server kicked a bunch of people, including all eight players. This was the second time this had happened that day, the first time was during the BU/SFA match in AML. As with that match when the players returned and re-entered they were all burned and it was treated as normal lagouts as the game had been played for too long to be restarted. I think the rule is that after ten minutes of playing then there's no restarts. A bit like how baseball handles rainouts.

But unlike the BU/SFA game the return wasn't as smooth. In that match all the players used !return to get back into the game and carried on playing with no more problems, just that everyone was now burned. In the IML game several players had problems returning immediately and had to use !return more than once. If you lag out, return, lag out again immediately, then return again that counts as two lag outs not one. If you lagout three times in a game you can't return and have to be subbed. That's exactly what happened to DATAH and he was subbed by Steve_Zissou.

Just to make things even more interesting the server burp happened just before the ten minute mark, when all subs are burned by rule. With the game looking like going to overtime both teams had made subs to keep their slots strong going into OT, but after the burp everyone was burned anyway cancelling out any specials advantage - as The DATAH sub happened after the ten minute mark Steve was burned.

The game continued and the next kill was on The Diest- by Ghostbuster17 to make it 6-4 CRV, which is a winning score. But The Diest now had specials. Mauler then killed Deadpulse to pull it back to 6-5 and give him specials and then with 21 seconds left The Diest- used his specials to kill Steve_Zissou to tie the scores and send the game in OT. Still with me?

Five minutes into the extra period Deadpulse killed kev and CRV took game 1 7-6 (box score - game log. The staff looked like they got away with it. If SFE had won then CRV could of appealed on the grounds the DATAH should never of been specced as all his lagouts came from the same server spike. SFE can't appeal the loss as the rule for mass lagouts is clear. So everyone is happy and we're off to game 2.

Now here's where it starts to get interesting.

The second game was even tighter than the first. At the end of regulation the score was 2-1 to SFE. Now, let's take a few moments to talk about how overtime works in 4v4. First of all to get a winning score you need to score at least six kills or lead by two clear kills at the end of regulation. So 6-5 is a winning score, so is 5-3, but 5-4 takes you to overtime. Of course any tied score means OT.

In the regular season OT is ten minutes long. If the two teams go into OT tied then the next kill wins. If the two teams go into OT at 5-4 then the losing team needs two kills and the leading team needs one. If there's no score after ten minutes then the game is a tie. That means if the two teams go into OT at 5-4 and there's no score then the result is a 5-4 tie. Stupid I know, but them's the rules.

Of course there's no time limit in the playoffs. So at this point SFE need one kill to tie the series at 1-1, while CRV need two kills to take the title. I hope you're still awake because here's where it gets complicated.

There's two ways for the bot to run unlimited OT. First of all there's a playoff template that can be loaded, which is what was supposed to happen last Sunday. It turned out that both games were played with the normal IML regular season template. That meant OT would of been ten minutes. There is a way around this however. A sysop can send a command to the bot to change the OT time. That's what was done in game 1. The OT was set to 83 minutes, giving plenty of time for the match to be played out. Here's what happened in game 2:

Victory conditions not met. Starting Overtime. [Time Left: 00:49]
Score: 2-1 StarFire Elite -- [4v4]

Yep, that's 49 seconds. Which led to this:

Bronx> GJ 2-1
Final> time left 00:49?
designator> !time
Rei> !time
Bronx> LOL @ 2-1 NOT A WIN
Smooth+> !time
Final> !time
designator> hahahahaha
Plumpy> !time
designator> GAME OVER
vorbis> !time
Bronx> !time
designator> BOT SCREWED IT
Bronx> HAHA
Bronx> HIT SPEC
designator> !time
KEEP PLAYING AFTER THE GAME OVER!!!!!!!!!!!!!!!
Bronx> HAHAHAHAHAHAH
vorbis> GAME
designator> CYA
Krazikarl> either that or you guys are idiots
Bronx> AHHAHAHAHAHAHAHHAHAHA
designator> the bot will spec them
vorbis> !TIME
designator> THE BOT WILL SPEC THEM
Twizllur> bot will spec everyone
Neo> !score
Bronx> SPEC
Bronx> !TIME
designator> !time
Something > !time
Twizllur> better kill it
Final> !time
vik> !TIME
Bronx> DING
Rei> !time
Krug> what happened
vorbis> !time
Bronx> !int
kattster> !penis
C 3:Kobe> lol
designator> they killed the bot
Crayzee> !time
Plumpy> !time
vik> !SCORE
designator> GOOD JOB MAULER
Bronx> !time
Something > uh oh
Rei> !time
vik> !TIME
Neo> !time
Inde> PRE-SPEC LOOOL
Rei> !score
Sky> !time
Crayzee> !score
Digs> why is there a timer on a game going to OT?
Sky> LOLOLOLOLOLOOL
Smooth+> !time
Game Over!
Game Ends in a TIE!
Final Score: 2-1 -- Game Time: 46:07

Once the game is over the bot specs everyone. So what happened? Well the bot time is measured in milliseconds and whoever changed the OT time missed a zero or two off the command, so instead of 49 minutes we got 49 seconds and no time for anyone to change it before the game eneded and everyone was specced. And who was that sysop?

Well it was Mauler.

Yep, the same Mauler who plays for StarFire Elite. The upshot of this is that there's about 2,000 threads on the IML forums, game 2 has been appealed by CRV and there's even talk of game 1 being replayed too.

As things stand right now SFE and CRV will play each other at 4pm EST this Sunday. But whether that's going to be a full replay of game 2, game 2 restarted at OT, game 1 restarted from the server spike or a full replay of game 1 isn't exactly clear.

I'm sure the staff will sort it out in the next couple of days......



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