Powerball Draft Event Recap
Filed under: Powerball
The second draft tourney was held this past Sunday evening in Powerball and it was another success, with a bigger turnout of players. Enough people signed up to have four squads of eleven. You can see how the draft went and who went where on this page. For those of you keeping score I dropped down a round this week going in the 8th. The draft itself didn't go as smoothly as last week. This was mostly down to the module Stagnate is coding to run the event which still needs a few tweaks.
After the draft the games went like this:
unforeseen 2-1 (4-5 vs fck it, 2-0 vs CL, 4-1 vs Seismic)
Cheap Liquor 2-1 (7-1 vs fck it, 0-2 vs unforeseen, 7-6 vs Seismic)
Seismic 1-2 (7-6 vs fck it, 1-4 vs unforeseen, 6-7 vs CL)
fck it 1-2 (5-4 vs unforeseen, 1-7 vs CL, 6-7 vs Seismic)
Unforeseen's squad should of gone 3-0. In the last minute of the game myself and Design worked the ball to Cheap Liquor's squad goal. There was still plenty of time left to score and force OT. Most of our squad was trailing and since CL had three goalies I should of waited for support and the goalies to be killed. Instead I went for glory, slid into the goal but was killed before I could get a shot off. Turek got the save and cleared the ball to run out the clock. Looks like I'll be moving down another round next week.
Here's what Stagnate said on the Powerball forums after the event:
Phant made a suggestion for how to handle six teams. Split them up into two groups of three, play round robin and then the top two squads play each other to crown the champs, then the next two play each other and the final two play each other so all squads get three games. I think that's a good idea and we should have enough people to run six squads next Sunday.
If you want to play show up next Sunday from 7.30pm to 8.30pm EST to sign-up for the draft. The draft will then start at 8.30 with the games kicking off from 9. For more info go to Powerballzone.
The second draft tourney was held this past Sunday evening in Powerball and it was another success, with a bigger turnout of players. Enough people signed up to have four squads of eleven. You can see how the draft went and who went where on this page. For those of you keeping score I dropped down a round this week going in the 8th. The draft itself didn't go as smoothly as last week. This was mostly down to the module Stagnate is coding to run the event which still needs a few tweaks.
After the draft the games went like this:
Cheap Liquor 2-1 (7-1 vs fck it, 0-2 vs unforeseen, 7-6 vs Seismic)
Seismic 1-2 (7-6 vs fck it, 1-4 vs unforeseen, 6-7 vs CL)
fck it 1-2 (5-4 vs unforeseen, 1-7 vs CL, 6-7 vs Seismic)
Unforeseen's squad should of gone 3-0. In the last minute of the game myself and Design worked the ball to Cheap Liquor's squad goal. There was still plenty of time left to score and force OT. Most of our squad was trailing and since CL had three goalies I should of waited for support and the goalies to be killed. Instead I went for glory, slid into the goal but was killed before I could get a shot off. Turek got the save and cleared the ball to run out the clock. Looks like I'll be moving down another round next week.
Here's what Stagnate said on the Powerball forums after the event:
Thanks again for the turnout.
I will be recruiting captains in advance this week. If we can't get captains we can't run leagues or events. It is not a significant amount of time, so if you can't step up any other way, at least be willing to captain occasionally.
Also, code is being ported each week. Things were still rough but I hope to have all the draft code implemented in time for next week, which will speed things up significantly.
Format will probably change, suggestions are welcome. We had 4 teams, but I'd like to see 6 (we probably would have been close if drafting hadn't taken so long). More than 4 teams can't last for round robin. I don't know of a good way to organize 6 teams without creating a bye, and don't know if players will stick around for that (too much delay).
Phant made a suggestion for how to handle six teams. Split them up into two groups of three, play round robin and then the top two squads play each other to crown the champs, then the next two play each other and the final two play each other so all squads get three games. I think that's a good idea and we should have enough people to run six squads next Sunday.
If you want to play show up next Sunday from 7.30pm to 8.30pm EST to sign-up for the draft. The draft will then start at 8.30 with the games kicking off from 9. For more info go to Powerballzone.